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nescript/examples/README.md
Claude a20ddcbbab
Add example games and quick-start guide
Two example .ne programs with compiled .nes ROMs:
- hello_sprite: d-pad controlled sprite movement
- bouncing_ball: auto-bouncing sprite with edge detection

Includes README with build instructions and emulator setup.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:17:18 +00:00

1.5 KiB

NEScript Examples

Quick Start

1. Build the compiler

cargo build --release

2. Compile an example

cargo run -- build examples/hello_sprite.ne

This produces examples/hello_sprite.nes — a valid iNES ROM file.

3. Run in an emulator

Open the .nes file in any NES emulator:

Use the d-pad (arrow keys in most emulators) to move the sprite.

Examples

File Description
hello_sprite.ne Move a smiley face with the d-pad
bouncing_ball.ne A sprite that bounces around the screen automatically

What you'll see

The ROM displays a small smiley-face sprite (an 8x8 tile built into the compiler's default CHR data). In hello_sprite, you control it with the d-pad. In bouncing_ball, it moves on its own and bounces off the screen edges.

Emulator controls

NES Button Typical Key
D-pad Arrow keys
A Z
B X
Start Enter
Select Right Shift

(Exact mappings vary by emulator — check your emulator's input settings.)

Compiler commands

# Compile to ROM
cargo run -- build examples/hello_sprite.ne

# Compile with custom output path
cargo run -- build examples/hello_sprite.ne --output my_game.nes

# Type-check only (no ROM output)
cargo run -- check examples/hello_sprite.ne