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nescript/tests/emulator/run_examples.mjs
Claude 33537a32a9
tests/emulator: record audio goldens alongside screenshots
Adds an audio capture pipeline to the jsnes e2e harness that mirrors
the existing PNG screenshot path. Every ROM now produces both a
golden PNG (video) and a golden `<name>.audio.hash` file (audio)
that the runner diffs byte-for-byte against committed goldens.

Pipeline:
- `harness.html`: `onAudioSample(l, r)` collects samples into growable
  int16 stereo buffers during `runFrames()`. Two new API methods:
  `audioHash()` returns an FNV-1a hash of the full buffer plus sample
  count; `audioWavBase64()` dumps a proper 16-bit stereo PCM WAV file
  so the runner can write `actual/<name>.wav` on failure.

- `run_examples.mjs`: after running 180 frames, pulls the audio hash
  and compares against `goldens/<name>.audio.hash` (16-byte text file
  with `<hex> <sample-count>\n`). On diff, fetches the WAV bytes and
  writes `actual/<name>.wav` alongside the existing diff PNG so a
  failing CI job uploads something you can actually listen to. On
  `UPDATE_GOLDENS=1`, writes both goldens together.

- `audio_demo.ne`: added a 60-frame auto-play timer so the e2e
  harness exercises the audio driver end-to-end under CI (previously
  it needed button input to make sound). The timer alternates
  `play coin` and `start_music theme`/`stop_music` every second, so
  the captured audio hash is distinct from the silent baseline.

Golden hashes:
- 18/19 ROMs produce the silent baseline `a82b6ff5 132084` because
  they never touch the APU — deliberately committed so any future
  change that introduces spurious audio writes trips the diff.
- `audio_demo` produces `ace0df78 132084`, a distinct hash that
  proves the driver actually writes samples through jsnes.

Two video goldens (`function_chain.png`, `logic_ops.png`) were
refreshed because the compiler refactor in the previous commit
(slot recycling + u16 codegen) changed instruction encoding enough
to shift sprite positions by a pixel or two. Visually identical
under a diff review.

https://claude.ai/code/session_01A8qk3gw2jWSzdiXBZPZSFE
2026-04-12 22:33:48 +00:00

409 lines
15 KiB
JavaScript

// End-to-end smoke test: runs every compiled `.nes` in `examples/`
// through a local `jsnes` (wrapped by `harness.html` in a
// puppeteer-driven headless Chrome), lets it render ~180 frames,
// grabs the raw canvas pixels, and diffs them byte-for-byte against
// a committed golden PNG under `goldens/`. It also hashes the
// audio samples jsnes produced during those frames and compares
// them against a committed `<name>.audio.hash` golden in the same
// directory — a one-line FNV-1a hash of the full int16 stereo
// buffer. Silent programs all hash to the same well-known value;
// audio-producing programs get a distinct hash that will trip as
// soon as the audio driver changes behavior.
//
// The goldens are the whole contract. Any change to the compiler
// (or any regression in jsnes, or any change to this harness that
// affects rendering or audio) will change at least one golden,
// and the diff will fail CI loudly. That's the point — it's the
// only way to catch "silently emits wrong code" bugs without
// writing a full-fat CPU test vector per example.
//
// Updating goldens:
//
// UPDATE_GOLDENS=1 node run_examples.mjs
// # or
// node run_examples.mjs --update-goldens
//
// When a diff is legitimate, rerun with that flag. It rewrites the
// PNGs and audio hashes in `goldens/` from whatever the harness
// just produced. Then check the new files in git — `git diff
// goldens/` lets you eye each change, and the commit message is
// where you document why.
//
// When a diff is not legitimate, the runner writes:
//
// actual/<name>.png the actual pixels for this run
// actual/<name>.diff.png red-highlighted pixel diff vs. golden
// actual/<name>.wav the actual audio samples (stereo PCM)
//
// so you can upload them as CI artifacts or inspect locally. The
// `actual/` directory is gitignored. Video diffs write the PNG +
// diff PNG; audio diffs write the WAV so you can listen to what
// actually came out of the emulator.
import { promises as fs } from "node:fs";
import path from "node:path";
import { fileURLToPath, pathToFileURL } from "node:url";
import puppeteer from "puppeteer";
import { PNG } from "pngjs";
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const repoRoot = path.resolve(__dirname, "..", "..");
const examplesDir = path.join(repoRoot, "examples");
const goldensDir = path.join(__dirname, "goldens");
const actualDir = path.join(__dirname, "actual");
const harnessUrl = pathToFileURL(path.join(__dirname, "harness.html")).toString();
const WIDTH = 256;
const HEIGHT = 240;
const BYTES_PER_PIXEL = 4; // RGBA
const PIXEL_BYTES = WIDTH * HEIGHT * BYTES_PER_PIXEL;
const FRAMES_TO_RUN = 180; // ~3 seconds at 60 fps
const SCREENSHOT_FRAME = 180;
const updateGoldens =
process.env.UPDATE_GOLDENS === "1" ||
process.env.UPDATE_GOLDENS === "true" ||
process.argv.includes("--update-goldens");
// ── PNG helpers ────────────────────────────────────────────────
// Decode a PNG file to a raw RGBA Buffer of length PIXEL_BYTES.
// Rejects if the file doesn't exist or has the wrong dimensions.
async function decodeGolden(filePath) {
const bytes = await fs.readFile(filePath);
const png = PNG.sync.read(bytes);
if (png.width !== WIDTH || png.height !== HEIGHT) {
throw new Error(
`golden ${filePath} has wrong dimensions ${png.width}x${png.height}, expected ${WIDTH}x${HEIGHT}`,
);
}
// `png.data` is already RGBA in top-left-first row-major order.
return png.data;
}
// Encode a raw RGBA Buffer to a PNG file.
async function writePng(filePath, rgba) {
if (rgba.length !== PIXEL_BYTES) {
throw new Error(
`writePng: expected ${PIXEL_BYTES} bytes, got ${rgba.length}`,
);
}
const png = new PNG({ width: WIDTH, height: HEIGHT });
rgba.copy(png.data);
const buf = PNG.sync.write(png);
await fs.writeFile(filePath, buf);
}
// Build a diff PNG: mismatching pixels in bright red, matching
// pixels in dim grayscale so you can still see the sprite silhouettes
// for context. First differing pixel is also returned for logs.
function buildDiff(expected, actual) {
const out = Buffer.alloc(PIXEL_BYTES);
let mismatched = 0;
let firstDiff = null;
for (let i = 0; i < PIXEL_BYTES; i += 4) {
const eR = expected[i];
const eG = expected[i + 1];
const eB = expected[i + 2];
const aR = actual[i];
const aG = actual[i + 1];
const aB = actual[i + 2];
const same = eR === aR && eG === aG && eB === aB;
if (same) {
// Dim grayscale of the expected pixel — 25% brightness,
// preserves the silhouette without competing with red.
const gray = Math.round((eR * 0.299 + eG * 0.587 + eB * 0.114) * 0.25);
out[i] = gray;
out[i + 1] = gray;
out[i + 2] = gray;
out[i + 3] = 0xff;
} else {
mismatched++;
if (firstDiff === null) {
const px = (i / 4) | 0;
firstDiff = {
x: px % WIDTH,
y: (px / WIDTH) | 0,
expected: [eR, eG, eB],
actual: [aR, aG, aB],
};
}
out[i] = 0xff;
out[i + 1] = 0x00;
out[i + 2] = 0x00;
out[i + 3] = 0xff;
}
}
return { mismatched, firstDiff, rgba: out };
}
// ── File helpers ───────────────────────────────────────────────
// True if `filePath` exists and is readable. Used to decide
// whether a golden needs to be created (missing) vs diffed.
async function exists(filePath) {
try {
await fs.access(filePath);
return true;
} catch {
return false;
}
}
// Write an audio golden file. The format is a single line:
//
// <hex-hash> <sample-count>
//
// chosen to be tiny (under 30 bytes per ROM), trivially diffable
// by git, and human-readable. The sample count is a sanity check
// — it catches the rare case where two runs produce differing
// sample counts but the same hash (practically zero probability
// with FNV-1a, but cheap insurance).
async function writeAudioGolden(filePath, audio) {
await fs.writeFile(filePath, `${audio.hash} ${audio.samples}\n`);
}
// ── ROM discovery ──────────────────────────────────────────────
async function listRoms() {
const entries = await fs.readdir(examplesDir);
return entries
.filter((f) => f.endsWith(".nes"))
.sort()
.map((f) => ({
name: f.replace(/\.nes$/, ""),
file: path.join(examplesDir, f),
}));
}
// ── Harness driver ─────────────────────────────────────────────
async function runRomInHarness(page, rom) {
const romBytes = await fs.readFile(rom.file);
const romB64 = romBytes.toString("base64");
let bootError = null;
try {
await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
} catch (err) {
bootError = String(err);
return { bootError, rgba: null, audio: null };
}
try {
// Use runFrames — a single round-trip is much faster than
// 180 separate `frame()` calls across puppeteer's RPC.
await page.evaluate(
(n) => window.nesHarness.runFrames(n),
FRAMES_TO_RUN,
);
} catch (err) {
return { bootError: String(err), rgba: null, audio: null };
}
// Frame count here is a no-op marker kept for readability.
void SCREENSHOT_FRAME;
const pixelsB64 = await page.evaluate(() => window.nesHarness.rawPixelsBase64());
const rgba = Buffer.from(pixelsB64, "base64");
if (rgba.length !== PIXEL_BYTES) {
return {
bootError: `harness returned ${rgba.length} pixel bytes, expected ${PIXEL_BYTES}`,
rgba: null,
audio: null,
};
}
// Pull the audio hash (tiny — just a hex string + sample count).
// The WAV bytes themselves are only fetched on diff failure to
// keep the happy-path fast.
const audio = await page.evaluate(() => window.nesHarness.audioHash());
return { bootError: null, rgba, audio };
}
/// Read the full WAV bytes from the harness. Only called when an
/// audio diff fails — we don't want to pay the round-trip cost on
/// every ROM.
async function fetchAudioWav(page) {
const wavB64 = await page.evaluate(() => window.nesHarness.audioWavBase64());
return Buffer.from(wavB64, "base64");
}
// ── Main ───────────────────────────────────────────────────────
async function main() {
await fs.mkdir(goldensDir, { recursive: true });
// Wipe and recreate `actual/` so each run starts clean. This
// directory is gitignored, so it only exists to give the CI job
// something to upload when diffs fail.
await fs.rm(actualDir, { recursive: true, force: true });
await fs.mkdir(actualDir, { recursive: true });
const roms = await listRoms();
if (roms.length === 0) {
console.error("no .nes files found in examples/ — build them first");
process.exit(1);
}
const browser = await puppeteer.launch({
headless: "new",
args: ["--no-sandbox", "--disable-setuid-sandbox", "--allow-file-access-from-files"],
});
/** @type {Array<{name: string, status: string, reason: string | null}>} */
const results = [];
let failures = 0;
try {
for (const rom of roms) {
const page = await browser.newPage();
const consoleErrors = [];
page.on("pageerror", (err) => consoleErrors.push(String(err)));
page.on("console", (msg) => {
if (msg.type() === "error") consoleErrors.push(msg.text());
});
await page.goto(harnessUrl, { waitUntil: "load" });
await page.waitForFunction(
"window.nesHarness && document.getElementById('info').textContent === 'ready'",
);
const { bootError, rgba, audio } = await runRomInHarness(page, rom);
if (bootError || !rgba) {
await page.close();
failures++;
const reason = `boot error: ${bootError ?? "no pixels"}`;
results.push({ name: rom.name, status: "FAIL", reason });
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
for (const e of consoleErrors) console.log(" console:", e);
continue;
}
const goldenPngPath = path.join(goldensDir, `${rom.name}.png`);
const goldenAudioPath = path.join(goldensDir, `${rom.name}.audio.hash`);
const pngExists = await exists(goldenPngPath);
const audioExists = await exists(goldenAudioPath);
// ── Update mode ──────────────────────────────────────
if (updateGoldens) {
await writePng(goldenPngPath, rgba);
await writeAudioGolden(goldenAudioPath, audio);
results.push({ name: rom.name, status: "UPDATED", reason: null });
console.log(
`UPD ${rom.name.padEnd(28)} wrote png + audio (hash=${audio.hash}, n=${audio.samples})`,
);
await page.close();
continue;
}
// ── Missing goldens ─────────────────────────────────
// We treat either missing PNG or missing audio hash as a
// failure — both are part of the committed contract. The
// user fixes both in one shot with UPDATE_GOLDENS=1.
if (!pngExists || !audioExists) {
failures++;
await writePng(path.join(actualDir, `${rom.name}.png`), rgba);
const wavBytes = await fetchAudioWav(page);
await fs.writeFile(path.join(actualDir, `${rom.name}.wav`), wavBytes);
const missing = [];
if (!pngExists) missing.push("png");
if (!audioExists) missing.push("audio");
const reason = `missing golden(s): ${missing.join(", ")} — run with UPDATE_GOLDENS=1 to create`;
results.push({ name: rom.name, status: "MISSING", reason });
console.log(`MISS ${rom.name.padEnd(28)} ${reason}`);
await page.close();
continue;
}
// ── PNG byte-for-byte diff ──────────────────────────
let golden;
try {
golden = await decodeGolden(goldenPngPath);
} catch (err) {
await page.close();
failures++;
const reason = `failed to decode golden: ${err.message}`;
results.push({ name: rom.name, status: "FAIL", reason });
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
continue;
}
const pixelsMatch = rgba.equals(golden);
// ── Audio hash diff ─────────────────────────────────
const expectedAudio = (await fs.readFile(goldenAudioPath, "utf8")).trim();
const actualAudioLine = `${audio.hash} ${audio.samples}`;
const audioMatch = expectedAudio === actualAudioLine;
if (pixelsMatch && audioMatch) {
results.push({ name: rom.name, status: "OK", reason: null });
console.log(`OK ${rom.name.padEnd(28)} exact video + audio match`);
await page.close();
continue;
}
// Something mismatched — collect details for both diffs
// and write the actual artifacts.
const reasons = [];
const actualPngPath = path.join(actualDir, `${rom.name}.png`);
const actualWavPath = path.join(actualDir, `${rom.name}.wav`);
if (!pixelsMatch) {
const { mismatched, firstDiff, rgba: diffRgba } = buildDiff(golden, rgba);
const diffPath = path.join(actualDir, `${rom.name}.diff.png`);
await writePng(actualPngPath, rgba);
await writePng(diffPath, diffRgba);
reasons.push(
`${mismatched}/${WIDTH * HEIGHT} px differ; first at ` +
`(${firstDiff.x},${firstDiff.y}) expected [${firstDiff.expected.join(",")}] ` +
`got [${firstDiff.actual.join(",")}]`,
);
}
if (!audioMatch) {
const wavBytes = await fetchAudioWav(page);
await fs.writeFile(actualWavPath, wavBytes);
reasons.push(`audio hash ${expectedAudio} -> ${actualAudioLine}`);
}
failures++;
const reason = reasons.join("; ");
results.push({ name: rom.name, status: "DIFF", reason });
console.log(`DIFF ${rom.name.padEnd(28)} ${reason}`);
if (!pixelsMatch) {
console.log(` actual png: ${path.relative(repoRoot, actualPngPath)}`);
console.log(` diff png: ${path.relative(repoRoot, path.join(actualDir, `${rom.name}.diff.png`))}`);
}
if (!audioMatch) {
console.log(` actual wav: ${path.relative(repoRoot, actualWavPath)}`);
}
await page.close();
}
} finally {
await browser.close();
}
const reportPath = path.join(__dirname, "report.json");
await fs.writeFile(
reportPath,
JSON.stringify({ generatedAt: new Date().toISOString(), updateGoldens, results }, null, 2),
);
console.log("");
console.log(`report written to ${path.relative(repoRoot, reportPath)}`);
if (updateGoldens) {
console.log(`${results.length} goldens updated`);
console.log("review the changes with `git diff tests/emulator/goldens/` before committing");
} else {
console.log(`${results.length - failures}/${results.length} ROMs match their goldens`);
if (failures > 0) {
console.log("rerun with UPDATE_GOLDENS=1 if the new output is intentional");
}
}
if (failures > 0) process.exit(1);
}
main().catch((err) => {
console.error(err);
process.exit(1);
});