mirror of
https://github.com/imjasonh/nescript
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Emit a `.dbg` debug-info file in the same format `ld65` produces, so Mesen / Mesen2 / fceuX pick it up automatically and enable source-line stepping, labelled variable inspection, and symbol-based breakpoints without manual address lookups. Closes #23. The new `render_dbg` helper stitches together metadata the compiler already surfaces (linker label table, IR codegen `__src_<N>` markers, analyzer variable allocations) into the file/mod/seg/scope/span/line/sym records documented at https://cc65.github.io/doc/debugfile.html. Each source-loc marker becomes a span that stretches to the next marker (so breakpoints cover every byte the statement compiled into) plus a line record pointing into it; `seg.ooffs` tracks the fixed bank's PRG-relative start so banked MMC1/UxROM/MMC3 ROMs map cleanly too. Reuses the `.mlb` symbol-name filter so internal skip/block labels stay out of the debugger's symbol browser. `--dbg` implies the same `__src_` marker emission as `--source-map` but leaves release builds byte-identical when neither flag is passed. https://claude.ai/code/session_01DfN3pKJLryr7vvNFBpcqmC
113 lines
7.5 KiB
Markdown
113 lines
7.5 KiB
Markdown
# Compiler Architecture
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An overview of the NEScript compiler internals for contributors and maintainers.
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---
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## Pipeline
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```
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Source (.ne) --> Lexer --> Parser --> Analyzer --> IR Lowering --> Optimizer --> Codegen --> Peephole --> Linker --> ROM (.nes)
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```
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Each phase is a pure function (input to output) with no global state, making every stage independently testable.
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### Phase Summary
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| Phase | Input | Output | Responsibility |
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|-----------------|----------------------|------------------------|------------------------------------------------------|
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| **Lexer** | Source text | Token stream | Tokenization, number/string literal parsing |
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| **Parser** | Token stream | AST | Syntax validation, tree construction |
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| **Analyzer** | AST | Annotated AST | Type checking, scope resolution, call graph analysis |
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| **IR Lowering** | Annotated AST | NEScript IR | Flatten expressions, expand u16 ops, desugar |
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| **Optimizer** | IR | Optimized IR | Constant folding, dead code, strength reduction, inlining |
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| **Codegen** | Optimized IR | 6502 instruction list | Slot allocation, instruction selection |
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| **Peephole** | 6502 instructions | 6502 instructions | Dead-load elimination, branch folding, INC/DEC fold |
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| **Linker** | Instructions + assets | .nes file | Bank layout, vectors, iNES header |
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---
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## Modules
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Each module has a `mod.rs` (implementation) and a co-located `tests.rs` with unit tests.
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### `lexer/`
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`mod.rs`, `token.rs`, `tests.rs`. Tokenizes NEScript source into a stream of typed tokens with source spans. Handles decimal/hex/binary integer literals, string literals, keywords, operators, and the raw-capture mode for `asm { ... }` bodies.
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### `parser/`
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`mod.rs`, `ast.rs`, `preprocess.rs`, `tests.rs`. Recursive descent parser that converts the token stream into an AST. `ast.rs` defines every AST node type (expressions, statements, declarations). `preprocess.rs` inlines `include "path.ne"` directives before parsing.
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### `analyzer/`
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`mod.rs`, `tests.rs`. Performs semantic analysis on the AST: type checking, scope and symbol table management, call graph construction with depth analysis, state reachability, unused-variable detection, and dead-code-after-terminator warnings. Emits all user-facing diagnostics beyond lexer/parser syntax errors.
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### `ir/`
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`mod.rs` (types), `lowering.rs` (AST → IR), `tests.rs`. The IR is a flat, register-agnostic representation built from virtual temps and basic blocks. Lowering flattens nested expressions, expands 16-bit operations, desugars `for` into `while`, resolves constant expressions early, and performs real `inline fun` splicing — functions marked `inline` whose bodies match one of the two splicable shapes (single `return <expr>` or void statement sequence) are captured before lowering begins and substituted at every call site. Bodies that don't match (conditional returns, loops, nested control flow) fall back to regular out-of-line calls and the analyzer emits `W0110` at the declaration.
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### `optimizer/`
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`mod.rs`, `tests.rs`. Runs passes over the IR in order: strength reduction (mul/div by powers of two, mod by powers of two, ShiftVar → ShiftLeft/Right), constant folding (arithmetic + comparisons + shifts), copy propagation, and dead code elimination. The `inline fun` splicing happens one phase earlier in `ir/lowering.rs` so the optimizer sees already-inlined call sites.
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### `codegen/`
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`ir_codegen.rs`, `peephole.rs`, `mod.rs`. `ir_codegen.rs` walks the optimized IR and emits 6502 instructions; variables land in allocated addresses and IR temps land in a recycling zero-page slot pool. `peephole.rs` runs after codegen to clean up the temp-heavy output (dead-load elimination, branch folding, INC/DEC fold, copy propagation).
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### `asm/`
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`mod.rs`, `opcodes.rs`, `inline_parser.rs`, `tests.rs`. The built-in assembler and the inline-asm parser. `opcodes.rs` defines the 6502 opcode table with addressing modes. `inline_parser.rs` parses the body of `asm { ... }` blocks so codegen can splice real instructions in-line.
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### `linker/`
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`mod.rs`, `debug_symbols.rs`, `tests.rs`. Assigns addresses to code and data segments, resolves label/symbol fixups, lays out banks for banked mappers (MMC1/UxROM/MMC3), and emits the final iNES byte stream via `rom::RomBuilder`. `debug_symbols.rs` owns the three debug-info writers — `render_mlb` (Mesen `.mlb`), `render_source_map` (plain-text ROM→source line map), and `render_dbg` (ca65-compatible `.dbg` debug-info file for Mesen source-level debugging).
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### `rom/`
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`mod.rs`, `tests.rs`. Builds the final iNES ROM file. Generates the 16-byte iNES header and places the NMI/RESET/IRQ vector table.
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### `runtime/`
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`mod.rs`, `tests.rs`. Contains built-in runtime code emitted into every ROM: NES hardware init, NMI handler, controller reads, OAM DMA, software multiply/divide, the frame-walking audio driver (`gen_audio_tick`, `gen_period_table`, `gen_data_block`), and the MMC1/UxROM/MMC3 mapper init and bank-switch helpers.
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### `assets/`
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`mod.rs`, `chr.rs`, `palette.rs`, `resolve.rs`, `audio.rs`, `tests.rs`. The asset pipeline. `chr.rs` converts PNGs to CHR tile data. `palette.rs` maps RGB to NES palette indices. `resolve.rs` resolves `sprite` declarations into tile-indexed CHR blocks. `audio.rs` compiles `sfx`/`music` declarations into ROM-ready envelope and note-stream byte tables, plus the builtin effect/track tables used when programs reference audio names they haven't declared.
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### `errors/`
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`mod.rs`, `diagnostic.rs`, `render.rs`. Defines the `Diagnostic` struct (error codes, severity, spans, labels, help text). Renders diagnostics with color and source context for terminal output using ariadne.
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---
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## Testing
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### Test Organization
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Tests are co-located with each module in `tests.rs` files under `src/`:
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```
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src/lexer/tests.rs -- lexer unit tests
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src/parser/tests.rs -- parser unit tests
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src/analyzer/tests.rs -- semantic analysis tests
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src/ir/tests.rs -- IR lowering tests
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src/optimizer/tests.rs -- optimizer tests
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src/asm/tests.rs -- assembler tests
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src/linker/tests.rs -- linker tests
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src/rom/tests.rs -- ROM builder tests
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src/runtime/tests.rs -- runtime code emission tests
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src/assets/tests.rs -- asset pipeline tests
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```
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End-to-end and error-code tests live in `tests/integration_test.rs`, which compiles representative `.ne` snippets through the full pipeline and asserts on ROM/diagnostic shape. The emulator smoke test (`tests/emulator/run_examples.mjs`) runs every example through `jsnes` and byte-compares the resulting screenshot and audio hash against goldens in `tests/emulator/goldens/`.
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### Running Tests
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```bash
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# Run all tests
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cargo test
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# Run tests for a specific module
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cargo test --lib lexer
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cargo test --lib parser
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cargo test --lib analyzer
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# Run integration tests only
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cargo test --test integration_test
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# Run a specific test by name
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cargo test test_name
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```
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### Test Strategy
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Each compiler phase is a pure function, so unit tests provide isolated input and verify output without side effects. Integration tests compile complete `.ne` programs and either assert on shape (length, presence of specific labels) or byte-compare output against checked-in goldens. Emulator goldens catch regressions that pass type-check but corrupt the final executable image.
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