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nescript/CLAUDE.md
Claude 25946f74ba
docs: add CLAUDE.md documenting the jsnes harness and repo conventions
New top-level `CLAUDE.md` so future AI agents (and humans) don't have
to rederive the project conventions from the existing docs. Covers:

- The phase layout under `src/` and the expectation that every
  module has a co-located `tests.rs`.
- The core `cargo` commands and the fact that `fmt` and `clippy`
  are mandatory before committing.
- The jsnes emulator harness end-to-end:
  - File layout (`harness.html`, `run_examples.mjs`, `goldens/`,
    `actual/`).
  - How to run it locally (build release compiler, compile every
    example, `npm install`, `node run_examples.mjs`).
  - How to update goldens with `UPDATE_GOLDENS=1` and the rules for
    when that's allowed.
  - The procedure for adding a new example (build, golden, verify,
    README).
  - What the harness catches (codegen / runtime / PPU / APU / asset
    regressions) vs. what it doesn't (input, beyond frame 180).
  - How the CI job in `.github/workflows/ci.yml` wires everything up
    and uploads `actual/` on failure.
- Zero-page allocation rules (runtime reserves `$00-$0F`,
  palette/bg reserves `$11-$17` conditionally, user vars `$10+` or
  `$18+`, IR temps `$80+`) so the next agent doesn't accidentally
  collide with the runtime.
- "Things to avoid" list: no backwards-compat shims, no silencing
  goldens without understanding the diff, no committing the
  gitignored harness directories.

https://claude.ai/code/session_012fKB251HvEUQwG3tizFyqt
2026-04-13 11:38:54 +00:00

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CLAUDE.md

Guidance for Claude Code (and any other AI agents) working in this repo. Keep it short and practical — it's here so the next agent doesn't have to re-derive the project conventions from scratch.


Project shape

  • NEScript is a Rust-based compiler that turns .ne source files into iNES ROMs. Single binary, no external assemblers, no external linkers.
  • src/ is a flat module layout: each compiler phase is its own directory with mod.rs + tests.rs. See docs/architecture.md for the phase pipeline.
  • Examples live in examples/*.ne. Every example is expected to compile cleanly and has a pinned emulator golden — see below.
  • docs/future-work.md lists the remaining gaps. If you implement something from that file, update the doc in the same PR.

Running the basics

cargo build --release          # build the compiler
cargo test                     # all Rust tests (lib + integration)
cargo fmt                      # mandatory before committing
cargo clippy --all-targets     # mandatory before committing; fix or #[allow]
./target/release/nescript build examples/hello_sprite.ne   # build one ROM

Compile every example at once:

for f in examples/*.ne; do cargo run --release -- build "$f"; done

The jsnes emulator harness

This is the most important piece of project-specific tooling. Every .ne example has a pixel-exact PNG golden and a sample-exact audio hash committed under tests/emulator/goldens/. Any compiler change that alters observable behaviour — codegen, optimizer, runtime, linker, asset pipeline — will flip at least one golden, and CI will fail loudly with a visible diff. Do not skip or weaken this check.

Layout

tests/emulator/
  harness.html          # thin wrapper around jsnes; exposes window.nesHarness
                        # with loadRomBase64, runFrames, rawPixelsBase64,
                        # audioHash, audioWavBase64
  run_examples.mjs      # puppeteer-driven runner (headless Chrome)
  package.json          # depends on jsnes, pngjs, puppeteer
  goldens/
    <name>.png          # 256×240 RGBA framebuffer at frame 180 (~3s at 60fps)
    <name>.audio.hash   # one line: "<fnv1a-hex> <sample-count>"
  actual/               # gitignored; written on every run for diff artifacts

Running it locally

The harness is separate from cargo test. You have to run it by hand:

# 1. Build every example first. The harness reads pre-built .nes files
#    from examples/ — it will not invoke cargo.
cargo build --release
for f in examples/*.ne; do ./target/release/nescript build "$f"; done

# 2. Install node deps (once per worktree; node_modules/ is gitignored).
cd tests/emulator
npm install          # or `npm ci` in CI

# 3. Verify every example still matches its golden.
node run_examples.mjs
# → "21/21 ROMs match their goldens" on success
# → FAIL / MISS lines + `actual/<name>.png`, `actual/<name>.diff.png`,
#   `actual/<name>.wav` written for any ROM that mismatched

Updating goldens

If a change is supposed to flip goldens (you added a new example, changed a rendering path, fixed a bug that was baked into the old output), update them with:

cd tests/emulator
UPDATE_GOLDENS=1 node run_examples.mjs     # rewrites every mismatched golden
# or
node run_examples.mjs --update-goldens

Then git diff tests/emulator/goldens/ the result, eyeball each change, and include the updated PNG+hash files in the same commit as the code change. Goldens are the contract; the commit message should explain why each diff is legitimate. Never UPDATE_GOLDENS=1 just to silence a failing CI — that defeats the entire purpose of the harness.

Adding a new example

  1. Write examples/<name>.ne.
  2. Build it with the release compiler so a .nes file lands next to it.
  3. Run UPDATE_GOLDENS=1 node run_examples.mjs to generate goldens/<name>.png and goldens/<name>.audio.hash. Both files must be committed — the runner treats missing goldens as a hard failure.
  4. Verify visually that the generated PNG is what you actually intended (open it; you can use Read on the PNG file to have Claude display it).
  5. Add the example to the tables in README.md and examples/README.md.

What the harness tests (and doesn't)

  • Tests: final rendered framebuffer at frame 180, full audio sample stream over the same window. Catches codegen miscompiles, runtime bugs, linker layout changes, PPU timing regressions, APU regressions, asset pipeline bugs — essentially anything that affects the observable behaviour of a whole program.
  • Does not test: input handling (no buttons pressed during the run), anything past frame 180 (~3 seconds), state transitions that require user input. Examples that need input to look non-trivial should structure themselves so a good demo happens on autopilot — e.g. a frame counter that drives the interesting state (examples/palette_and_background.ne is a working pattern).

CI integration

The emulator job in .github/workflows/ci.yml installs Chrome deps, builds all examples, then runs the harness. On failure it uploads the actual/ directory and report.json as an artifact named emulator-diff so reviewers can download and inspect the pixel diffs without cloning the repo. The CI job does not pass UPDATE_GOLDENS; if it flips, the change needs a manual update + review.

Conventions worth knowing

  • Every src/**/mod.rs has a co-located tests.rs. Add unit tests there, not in a separate file.
  • Big cross-phase tests go in tests/integration_test.rs. Use the compile / compile_banked helpers at the top of that file instead of re-building the pipeline by hand.
  • Error codes live in src/errors/diagnostic.rs. Don't add a new code without emitting it from somewhere — clippy will catch unused variants, but past agents have also let them sit as dead code.
  • Zero page is tight. $00-$0F is reserved for the runtime (frame flag, input, OAM cursor, sfx/music pointers). $11-$17 is reserved for PPU palette/background updates when the program declares them (the analyzer bumps the user ZP start from $10 to $18 in that case — programs without palette/bg keep the old $10 layout to preserve their goldens). User vars go at $10+ or $18+; IR temps land at $80+.
  • docs/future-work.md is the authoritative roadmap. If you finish an item, delete its section; if you add a new gap, write one.

Things to avoid

  • Don't add backwards-compat shims. The repo is pre-1.0; breaking changes are fine if they improve the code. Delete dead code outright rather than #[allow(dead_code)]-ing it.
  • Don't skip cargo fmt / cargo clippy. CI runs both and they are cheap.
  • Don't UPDATE_GOLDENS=1 without reading the diff. If you can't explain why a golden flipped, the change is probably wrong.
  • Don't commit tests/emulator/actual/ or tests/emulator/node_modules/. Both are gitignored, but it's worth double-checking before a commit that touches the emulator directory.