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add credits
Signed-off-by: Jason Hall <jason@chainguard.dev>
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@ -216,3 +216,8 @@ Playing to destroy your enemy is only one way to play Tank Commander. Missions c
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- **Night Fighting:** Accurancy is lowered by 1, visible range is lowered by 3. Tanks can use an action to fire flares to light up 3 spaces around them for both sides.
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- **Campaign Progressions**: Players can keep track of their tanks and crew from battle to battle. Crew members can gain experience, and tanks can be upgraded with new equipment.
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- **Hover Tanks, Walkers, Aliens, etc.**: Add new units to the game with different movement and armor values.
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#### Credits
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- [JahnZizka](https://cults3d.com/en/users/JahnZizka/3d-models) for the Epic-scale Warhammer 40k Imperial Guard models.
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- [Hexgrid](https://hamhambone.github.io/hexgrid/) for the hex grid map.
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