11 KiB
Adeptus Custodes Fleet List
"We are the Emperor's wrath made manifest. We have guarded Terra for ten thousand years. Nothing shall pass us."
The Adeptus Custodes are the Emperor's personal bodyguards, the golden warriors who have protected the Imperial Palace since before the Horus Heresy. Their fleet is tiny—perhaps a dozen ships in total existence—but each vessel is a masterwork of ancient technology crewed by the finest warriors humanity has ever produced.
Fleet Special Rules
Auramite Hulls
Custodes ships are clad in the same auramite as their personal armor:
- 6+ Armor on ALL facings
- May re-roll failed armor saves once per attack (not per hit—once per shooting attack against the ship)
The Emperor's Shield
Custodes are trained to react with superhuman speed:
- Once per game, each Custodes ship may use Brace for Impact as a free reaction
- This does not consume the ship's activation
- The ship is still Hesitant on its next activation as normal
Peerless Warriors
Custodian Guard are the finest warriors in existence:
- +3 to boarding attacks AND defense
- This is the highest boarding modifier in the game
Sworn Protectors
Custodes exist to protect the Imperium:
- If a friendly Imperial ship within 15cm would be destroyed, a Custodes ship may choose to absorb the blow
- The Custodes ship takes d3 damage instead, and the Imperial ship survives with 1 Hull remaining
- This may only be used once per Custodes ship per game
Ten Thousand
The Custodes are few but mighty:
- Custodes fleets are extremely limited in size (see Fleet Composition)
- All Custodes ships have Ld 9 or higher
Imperial Allies
Custodes fight alongside other Imperial forces:
- Custodes fleets may include up to 50% of their points in Imperial Navy allies
- Allied ships use Imperial Navy rules but benefit from Sworn Protectors
Attack Craft
Custodian Guard Wings
The Custodes themselves deployed via assault craft.
| Craft | Speed | Role | Special |
|---|---|---|---|
| Custodian Guard | 20cm | Assault Boat | Annihilating Assault |
Annihilating Assault: Custodian Guard assault boats cause critical hits on 2+ instead of 4+. Each Custodian is worth a hundred lesser warriors.
Venatari Squadrons
Jump-pack equipped Custodians for rapid strikes.
| Craft | Speed | Role | Special |
|---|---|---|---|
| Venatari | 25cm | Fighter/Assault | Versatile |
Versatile: When launched, declare whether Venatari function as Fighters or Assault Boats. As Assault Boats, they cause criticals on 3+.
Capital Ships
The Phalanx
The mobile fortress-monastery of the Imperial Fists, on permanent loan to the Custodes. The largest Imperial warship in existence.
| Points | Speed | Turns | Shields | Armor | Hull | Turrets | Ld |
|---|---|---|---|---|---|---|---|
| 700 | 10cm | 45° | 6 | 4+ | 20 | 6 | 10 |
Weapons:
| Weapon | Arc | Strength | Range | Type |
|---|---|---|---|---|
| Macro Batteries | L | 14 | 60cm | Battery |
| Macro Batteries | R | 14 | 60cm | Battery |
| Lance Batteries | L | 6 | 45cm | Lance |
| Lance Batteries | R | 6 | 45cm | Lance |
| Nova Cannon | F | 1 | 30-150cm | Nova Cannon |
| Torpedo Tubes | F | 8 | - | Torpedo |
| Launch Bays | - | 6 | - | Launch (6 capacity) |
Special Rules:
- UNIQUE: Only one Phalanx exists. Only one may ever be taken.
- Mobile Fortress: Uses a 100mm base. Cannot be boarded.
- Command Bastion: All Imperial ships within 30cm may use the Phalanx's Ld
- Ancient Technology: 4+ armor instead of 6+ (unique to Phalanx)
- Counts as 2 Battleships for fleet composition
Ares Class Gunship
A powerful warship built for the Custodes in the Great Crusade.
| Points | Speed | Turns | Shields | Armor | Hull | Turrets | Ld |
|---|---|---|---|---|---|---|---|
| 280 | 20cm | 45° | 2 | 6+ | 8 | 3 | 9 |
Weapons:
| Weapon | Arc | Strength | Range | Type |
|---|---|---|---|---|
| Adrathic Batteries | L | 6 | 45cm | Battery |
| Adrathic Batteries | R | 6 | 45cm | Battery |
| Adrathic Lances | F | 2 | 30cm | Lance |
| Missile Pods | F | 4 | 45cm | Battery |
Special Rules:
- Counts as a Heavy Cruiser for fleet composition
- Adrathic Weaponry: Batteries ignore armor on a natural 6 to hit (like Necron Gauss)
Orion Class Assault Carrier
A carrier designed to deploy Custodian Guard directly into enemy vessels.
| Points | Speed | Turns | Shields | Armor | Hull | Turrets | Ld |
|---|---|---|---|---|---|---|---|
| 220 | 25cm | 45° | 2 | 6+ | 6 | 2 | 9 |
Weapons:
| Weapon | Arc | Strength | Range | Type |
|---|---|---|---|---|
| Adrathic Batteries | L | 4 | 45cm | Battery |
| Adrathic Batteries | R | 4 | 45cm | Battery |
| Launch Bays | - | 3 | - | Launch (3 capacity) |
Special Rules:
- Counts as a Cruiser for fleet composition
- Assault Carrier: May have up to 3x Launch Capacity in flight for Assault Boats only
Coronus Class Light Cruiser
A swift vessel for reconnaissance and rapid response.
| Points | Speed | Turns | Shields | Armor | Hull | Turrets | Ld |
|---|---|---|---|---|---|---|---|
| 150 | 30cm | 90° | 2 | 6+ | 4 | 2 | 9 |
Weapons:
| Weapon | Arc | Strength | Range | Type |
|---|---|---|---|---|
| Adrathic Batteries | L | 3 | 45cm | Battery |
| Adrathic Batteries | R | 3 | 45cm | Battery |
| Adrathic Lance | F | 1 | 30cm | Lance |
Special Rules:
- Counts as a Light Cruiser for fleet composition
- Rapid Response: May use Come to New Heading without the -1 to hit penalty
Escorts
Custodian Cutter
A small but powerful escort vessel.
| Points | Speed | Turns | Shields | Armor | Hull | Turrets | Ld |
|---|---|---|---|---|---|---|---|
| 60 | 30cm | 90° | 1 | 6+ | 2 | 1 | 8 |
Weapons:
| Weapon | Arc | Strength | Range | Type |
|---|---|---|---|---|
| Adrathic Batteries | F | 2 | 45cm | Battery |
| Adrathic Lance | F | 1 | 30cm | Lance |
Special Rules:
- Elite Crew: May re-roll one failed Command Check per game
Shield Host Variants
Each Shield Host has distinct traditions. Choose one:
Shadowkeepers - Guardians of the Dark Cells
- Wardens of the Forbidden: +1 damage against enemy Flagship
- Terrifying Presence: Enemy ships within 15cm of Custodes ships suffer -1 Ld
Dread Host - The Emperor's Executioners
- Annihilation Protocols: +1 to all weapon attacks against Crippled ships
- Overwhelming Force: +1 damage on boarding actions
Aquilan Shield - Protectors of the Worthy
- Sworn Protectors Enhanced: May use Sworn Protectors twice per ship per game
- Bodyguard: Imperial allies within 15cm gain +1 to armor saves
Emissaries Imperatus - Heralds of the Throne
- Authority of the Throne: All Imperial ships in the fleet gain +1 Ld
- Diplomatic Presence: May include up to 75% allies (instead of 50%), but allied contingent may not include Battleships (cruisers and escorts only)
Solar Watch - Sentinels of the Gates
- Vigilant Guardians: Ships may use Brace for Impact without becoming Hesitant
- Swift Response: +5cm Speed to all Custodes ships
Fleet Composition
Required
- At least one Custodes ship as Flagship
- Must select a Shield Host (see above)
Extreme Limitations
- Maximum 3 Custodes capital ships per 1000 points (not counting the Phalanx)
- The Phalanx counts as 2 capital ships and may only be taken in games of 1500+ points
- Escorts are organized in squadrons of 2 ships only
- May include up to 50% of points in Imperial Navy allies (75% for Emissaries Imperatus)
Fleet Commanders
Custodes fleets are commanded by their greatest champions:
| Commander | Ld Bonus | Special Rule | Points Cost |
|---|---|---|---|
| Shield-Captain | +0 | Flagship may use Emperor's Shield twice | +25 |
| Allarus Captain | +1 | May teleport 15cm once per game (flagship only) | +45 |
| Tribune | +1 | All Custodes ships may re-roll boarding dice of 1 | +60 |
| Captain-General | +2 | Once per game, all Custodes ships activate simultaneously | +100 |
Imperial Navy Allies
When taking Imperial Navy allies, they use their normal rules from imperial-navy.md with these modifications:
- May benefit from Sworn Protectors (Custodes can sacrifice Hull to save them)
- May use the Custodes Flagship's Ld if within Command radius
- Do NOT gain Custodes special rules (Auramite Hulls, Peerless Warriors, etc.)
Recommended allies:
- Lunar Class Cruisers for balanced firepower
- Dictator Class Cruisers for carrier support
- Sword Frigates for screening
Sample Fleet: Solar Watch Strikeforce (1000 pts)
| Ship | Type | Points |
|---|---|---|
| Blade of the Throne | Ares Gunship (Flagship) | 280 |
| Golden Light | Orion Assault Carrier | 220 |
| Cutter Squadron | 2x Custodian Cutters | 120 |
| Imperial Allies: | ||
| Indomitable | Lunar Class Cruiser | 180 |
| Sword Squadron | 4x Sword Frigates | 140 |
| Tribune | Fleet Commander | +60 |
Total: 1000 pts (Solar Watch)
Tactics: The Ares delivers devastating firepower while the Orion deploys Custodian Guard to board key targets. Imperial allies provide screening and additional guns. Solar Watch's ability to Brace without Hesitant makes the Custodes ships incredibly durable. Use Sworn Protectors to keep the Lunar alive when focused.
Tactical Notes
Strengths
- Best armor in the game (6+ everywhere, re-roll once per attack)
- Best boarding in the game (+3 attack and defense)
- Custodian Guard assault boats crit on 2+
- Emperor's Shield provides free Brace reactions
- Sworn Protectors can save allied ships
- High Leadership (9-10 across the board)
- Adrathic weapons ignore armor on 6s
Weaknesses
- Smallest fleets in the game (max 3 capital ships per 1000 pts)
- Most expensive ships (Phalanx is 600 pts!)
- Limited weapon strength compared to battleships
- Dependent on allies for fleet size
- No dedicated carriers (Orion is assault-focused)
Key Tactics
- Quality Over Quantity: Each ship is worth several enemy vessels
- Board Aggressively: +3 boarding with 2+ crit assault boats is devastating
- Use Emperor's Shield: Free Brace reactions save ships
- Protect Allies: Sworn Protectors keeps your screening force alive
- Focus Fire: Concentrate on one target at a time
- Armor Re-rolls: Remember you get one re-roll per attack, not per hit
- Solar Watch Brace: If using Solar Watch, Brace constantly (no downside)
- Phalanx Anchor: In large games, the Phalanx dominates the battlefield