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nescript/tests/emulator
Claude 9137b1f713
examples/war: polish pass + README entry + plan close-out
End-of-implementation polish for the War example after the
compiler bugs were fixed:

- Title state now calls draw_big_war_banner instead of inlining
  12 draws — same pixel output, fewer lines.
- P_WAR_BURY redraws the previous round's face-up cards while
  the noise thumps fire so the table doesn't look empty for
  24 frames between the WAR banner and the new face-ups.
- Drop draw_word_war from render.ne (orphaned by the BIG WAR
  metasprite).
- Refresh comments in background.ne (now references the real
  felt tile) and deal_state.ne (drop the stale FRAMES_DEAL_STEP
  reference now that the deal pace is hard-coded at 2 frames).
- README.md and examples/README.md gain a war row.
- PLAN.md marks every implementation step complete and records
  the design revisions made along the way.
- Refresh the war audio hash to match the new ROM (the title
  screen helper change shifts one frame of pulse-2 timing
  enough to flip the FNV-1a). The frame-180 PNG is unchanged.

https://claude.ai/code/session_0143dTgh3UeRrtfHgQwzcv5z
2026-04-15 16:08:03 +00:00
..
goldens examples/war: polish pass + README entry + plan close-out 2026-04-15 16:08:03 +00:00
.gitignore tests/emulator: byte-exact golden-image diffs 2026-04-12 21:30:18 +00:00
harness.html tests/emulator: record audio goldens alongside screenshots 2026-04-12 22:33:48 +00:00
package-lock.json platformer: end-to-end side-scroller demo + three runtime bug fixes 2026-04-13 13:04:26 +00:00
package.json platformer: end-to-end side-scroller demo + three runtime bug fixes 2026-04-13 13:04:26 +00:00
record_gif.mjs docs: regenerate platformer.gif and lock it as a CI invariant 2026-04-13 18:04:17 +00:00
run_examples.mjs tests/emulator: record audio goldens alongside screenshots 2026-04-12 22:33:48 +00:00