..
arrays_and_functions.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
arrays_and_functions.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
audio_demo.audio.hash
platformer: end-to-end side-scroller demo + three runtime bug fixes
2026-04-13 13:04:26 +00:00
audio_demo.png
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
auto_chr_background.audio.hash
assets: auto-generate CHR data from @nametable() PNG sources
2026-04-15 03:29:58 +00:00
auto_chr_background.png
assets: auto-generate CHR data from @nametable() PNG sources
2026-04-15 03:29:58 +00:00
bitwise_ops.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
bitwise_ops.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
bouncing_ball.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
bouncing_ball.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
coin_cavern.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
coin_cavern.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
comparisons.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
comparisons.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
friendly_assets.audio.hash
language: pleasant asset syntax for palettes, CHR, bg, sfx, music
2026-04-13 16:09:53 +00:00
friendly_assets.png
language: pleasant asset syntax for palettes, CHR, bg, sfx, music
2026-04-13 16:09:53 +00:00
function_chain.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
function_chain.png
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
hello_sprite.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
hello_sprite.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
inline_asm_demo.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
inline_asm_demo.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
logic_ops.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
logic_ops.png
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
loop_break_continue.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
loop_break_continue.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
match_demo.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
match_demo.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
metasprite_demo.audio.hash
parser/lowering: declarative metasprites for multi-tile sprite groups
2026-04-15 03:13:30 +00:00
metasprite_demo.png
parser/lowering: declarative metasprites for multi-tile sprite groups
2026-04-15 03:13:30 +00:00
mmc1_banked.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
mmc1_banked.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
mmc3_per_state_split.audio.hash
main: write the real mapper byte into the iNES header
2026-04-13 01:27:42 +00:00
mmc3_per_state_split.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
nested_structs.audio.hash
analyzer/lowering: support nested struct fields and array struct fields
2026-04-15 02:19:49 +00:00
nested_structs.png
analyzer/lowering: support nested struct fields and array struct fields
2026-04-15 02:19:49 +00:00
noise_triangle_sfx.audio.hash
audio: always enable all four tone channels on sfx trigger
2026-04-14 12:09:46 +00:00
noise_triangle_sfx.png
audio: triangle and noise sfx channels
2026-04-14 10:42:53 +00:00
palette_and_background.audio.hash
palette/background: first-class declarations with reset-time load and runtime swaps
2026-04-13 11:11:33 +00:00
palette_and_background.png
palette/background: first-class declarations with reset-time load and runtime swaps
2026-04-13 11:11:33 +00:00
platformer.audio.hash
feat(platformer): add stomp-or-die enemy collisions, live HUD, GameOver state
2026-04-13 20:23:07 +00:00
platformer.png
feat(platformer): add stomp-or-die enemy collisions, live HUD, GameOver state
2026-04-13 20:23:07 +00:00
scanline_split.audio.hash
main: write the real mapper byte into the iNES header
2026-04-13 01:27:42 +00:00
scanline_split.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
sfx_pitch_envelope.audio.hash
audio: per-frame pitch envelopes for pulse SFX
2026-04-15 02:54:56 +00:00
sfx_pitch_envelope.png
audio: per-frame pitch envelopes for pulse SFX
2026-04-15 02:54:56 +00:00
sprites_and_palettes.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
sprites_and_palettes.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
state_machine.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
state_machine.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
structs_enums_for.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
structs_enums_for.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
two_player.audio.hash
tests/emulator: record audio goldens alongside screenshots
2026-04-12 22:33:48 +00:00
two_player.png
tests/emulator: byte-exact golden-image diffs
2026-04-12 21:30:18 +00:00
uxrom_banked.audio.hash
examples: add uxrom_banked and jsnes golden
2026-04-13 02:04:25 +00:00
uxrom_banked.png
examples: add uxrom_banked and jsnes golden
2026-04-13 02:04:25 +00:00
uxrom_banked_to_banked.audio.hash
codegen: support banked → banked cross-bank function calls
2026-04-15 02:37:19 +00:00
uxrom_banked_to_banked.png
codegen: support banked → banked cross-bank function calls
2026-04-15 02:37:19 +00:00
uxrom_user_banked.audio.hash
codegen: user code in switchable banks via cross-bank trampolines
2026-04-14 11:41:20 +00:00
uxrom_user_banked.png
codegen: user code in switchable banks via cross-bank trampolines
2026-04-14 11:41:20 +00:00
war.audio.hash
examples/war: polish pass + README entry + plan close-out
2026-04-15 16:08:03 +00:00
war.png
ir: clear wide_hi between functions to fix 16-bit op aliasing
2026-04-15 15:57:26 +00:00