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void-combat/README.md
Jason Hall 7e7e9bbc92 readme
Signed-off-by: Jason Hall <jason@chainguard.dev>
2026-01-26 11:52:30 -05:00

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# Void Command
A tabletop space combat game inspired by Battlefleet Gothic, designed for fleet-scale engagements in the grimdark far future.
## Overview
Void Command is a miniatures-agnostic wargame where players command fleets of capital ships, escorts, and attack craft in tactical void battles. The game uses an alternating activation system with command checks, special orders, and a variety of weapon systems including batteries, lances, torpedoes, and nova cannons.
## Rules
The core rules are contained in `rules.md` (v1.7), covering:
- Turn structure and alternating activation
- Movement and special orders
- Shooting, lances, and ordnance
- Boarding actions and ramming
- Critical damage and catastrophic damage
- Attack craft and carriers
- Blast markers and morale
## Fleet Lists
Fleet lists are located in the `fleets/` directory:
### Imperial Forces
- `imperial-navy.md` - Battlefleet Gothic's finest
- `space-marines.md` - Adeptus Astartes strike cruisers and battle barges
- `grey-knights.md` - Daemon-hunting specialists with teleport strikes
- `adeptus-custodes.md` - Elite golden guardians
- `adepta-sororitas.md` - Sisters of Battle with faith mechanics
- `adeptus-mechanicus.md` - Forge world fleets with repair capabilities
### Chaos Forces
- `chaos.md` - Traitor legions with Marks of Chaos and Daemon Ships
### Xenos Forces
- `eldar.md` - Craftworld Eldar with solar sails and holofields
- `dark-eldar.md` - Drukhari raiders with shadowfields and pain harvest
- `orks.md` - Green tide with WAAAGH! energy and ramming
- `tyranids.md` - Hive fleets with synapse and regeneration
- `tau.md` - T'au Empire with railguns and combined fire
- `necrons.md` - Ancient machines with living metal and phase shields
- `leagues-of-votann.md` - Squats with grudge tokens and ion beamers
## Balance Testing
The game has undergone extensive simulated playtesting:
- `balance-matrix-v4.md` - Current balance state (all 14 factions within 38-65% win rates)
- `playtesting-battles.md` - Detailed battle reports
- `imbalanced-lists.md` - Known powerful builds and their counters
## Getting Started
1. Read `rules.md` for core mechanics
2. Choose a faction from `fleets/`
3. Build a fleet to your agreed points limit (750-1500 pts recommended)
4. Play!
## Version History
- **v1.7** - Current version with alternating activation and natural 2/12 rules
- Balance patches applied to all fleet lists for competitive play
## License
This is a fan project for personal use. Games Workshop owns the Warhammer 40,000 intellectual property.